Bull Ring Kit

A High 5 update on a classic initiative. This kit comes complete with two bull rings for use with up to 24 participants. There are a pair of tennis balls along with stands for the group to attempt to place the ball on. Other variations in this kit are markers that can be fixed to the center ring for group drawing and two Barrels of Monkeys! Activity instructions included.
Ubuntu Activity Guide

The Ubuntu Activity Guide’s use with the Ubuntu Cards will amaze you and unlock extra potential in your groups and initiatives. High 5’s Ubuntu Activity Guide is the key to enhancing your experience and unlocking the infinite potential in your deck of Ubuntu Cards. This book contains an expanded variety of activities that will unite your group and help them find those common bonds that connect us all. Whether it is an icebreaker, initiative problem or just a game of tag, members of your group will be laughing, bonding and connecting through the experiences they share. This book will also help you to use Ubuntu cards to start meaningful conversations, develop a path for dialogue and reflect upon those shared experiences.
Ubuntu Pack

Unlock more magic from your Ubuntu deck by pairing it with our Ubuntu Guide, which offers expanded variations and reflections in a clear and easy to use format. High 5’s Ubuntu Cards(c) are a multi-functional deck of cards that encourage a group to interact, find connections, and have fun. There are 54 cards in each deck. The cards offer limitless reflection opportunities through metaphor, but we have also discovered that they also offer just as many opportunities for group interaction and creative play.
Experiential Activities for Enhancing Emotional Intelligence

A group counseling guide to the keys to success. Comprehensive, user friendly, and just plain fun, this book brings experiential activities to the service of enhancing emotional intelligence. Designed for counseling professionals working with children and young adults, the book s activities unite the joy of adventure-based games with training in emotional awareness, behavioral control, and relationship skills crucial building blocks for personal success. The contents include: an introduction to the program and its foundation in experiential counseling,
Tinker: Building Purposeful Experiences

Tinker is like no other book of activities you’ve ever read. If you want to take the depth and dimension of your facilitation skills to another level, you need a copy!
High 5’s Tinker: Building Purposeful Experiences from Classic Adventure Activities has something for everyone: Instructions to the classic games for the new practitioner, plus the various modifications and framings we apply to them to meet specific outcomes. Our team is constantly sharing knowledge with each other, whether it be stories at the end of the day, planning upcoming sessions, or simply playing together.
The Ropes of Ecology: Connecting People to Nature

Bringing experiential and environmental education together for group development, ecological literacy and sense of place. The Ropes of Ecology: Connecting People to Nature, Community, and Place features: Sense of Place activities. Full instructions and variations of activities that teach Ecological Literacy. Suggestions for using this model for students and staff development. Directions for making each activity. Environmental and Sense of Place resource guide. Ropes course and experiential education resources.
Ubuntu Cards

Ubuntu cards invite connection through play while offering metaphoric images to assist in reflection on learning.
High 5’s Ubuntu Cards(c) are a multi-functional deck of cards that encourage a group to interact, find connections, and have fun. There are 54 cards in each deck. The cards offer limitless reflection opportunities through metaphor, but we have also discovered that they also offer just as many opportunities for group interaction and creative play.
The instructions include 13 different games and initiatives, but we are constantly discovering new ways to use them and you will too! You can create your own interactive experiences and after your group has played with them they too will come up with variations – which is another powerful team building initiative. You’ll want these cards for your bag of tricks!
Village Values Post

This is the Excerpt to be filled later