Key Punch Kit

Key Punch is a fast paced group initiative that has many good solutions. Challenge your group to touch all 36 spots in numbered sequence within a given time. You can easily adjust the level of difficulty for your different audiences. Includes 36 numbered spot markers, a 30′ perimeter rope, a 15′ start line, and a stopwatch. Activity instructions included. A product from High 5.
Program Bag Small

The Small Program Bag is a home run for the adventure practitioner. It is a condensed version of our favorite, most reliable games and initiatives, as well as powerful debrief tools. Each bag comes with our Program Bag Activity Guide, which contains many games and initiatives to play with the contents of the bag. There’s room to add more games, so the bag can grow with you. Reach in and go!
Program Bag Large

The large program bag will open new doors for you to a dynamic way of teaching and a host of exciting adventure games and challenges. Our biggest program bag is home base for the adventure practitioner. The Large Program Bag contains our favorite, most reliable games and initiatives as well as powerful debrief tools. Each bag comes with our Program Bag Activity Guide, which contains many games and initiatives to play with the contents of the bag. Reach in and go!
Poppers Kit

Poppers are used as a series of simple and engaging warm up challenges. Poppers (also known as “Noodle Bits”) can be used as a fun and active way to engage with your group. Using them as an initiative or as a break in the middle of the day, this activity will get your group smiling and laughing as they play. Make it competitive as your group see fit can add a new level to your group goals and team bonding. Set goals, make challenges, be active, and have fun with Poppers! A High 5 Product.
Object Retrieval Kit

Challenge your group to retrieve objects from a restricted space using only the materials provided. Challenge your group to retrieve objects from a restricted space using only the materials provided. Make up a story about this area (appropriate for your audience of course)-an endangered species habitat, sleeping alligator pit or a nuclear waste zone. Includes 6 pieces of webbing, 2 buckets, 20 balls, two 5′ bungee cords, 50 feet of boundary rope and directions, all in a mesh bag.
Kyoob

The KYooB, an innovative redesign from the ground up that takes the classic Spider’s Web initiative to new dimensions. High 5 set out to recreate a classic activity, but through a process full of organic and unexpected discoveries, we ended up creating something new. High 5 is happy to introduce The KYooB (Cube), an innovative redesign from the ground up that takes the classic Spider’s Web initiative to new dimensions. The KYoob is lightweight and portable allowing for easier indoor and classroom use, and far more versatile with the number of activities it offers compared to a traditional web. Equally impressive is the Cube’s capacity to accommodate groups of up to 25 people.
Blocked Perspective

A team building initiative about communicating different points of view. High 5’s Blocked Perspective helps to improve communication and allows the practice of healthy conflict by group discovery of the value of differing perspectives. Participants in group sizes of six to thirty are challenged to accurately recreate block structures. Each kit comes in a carrying case with 50 blocks, 25 photographs, instructions and 5 variations for level of challenge and adaptations allowing your groups to have multiple experiences with same initiative. You’ll want this for your bag of tricks!
52 Fathoms

Playing cards for the adventurous at heart. High 5’s 52 Fathoms will foster community building, interaction, reflection and storytelling. A uniquely designed deck of playing cards created by an adventurous educator in search of deeper meaning and understanding with groups. As a verb, Fathom means to search for deeper meaning and understanding. As a noun, fathom is a nautical unit of measurement. 52 Fathoms nautical adventure imagery is created to inspire conversations, play games, build relationships and process group experiences. They are a tool for teaching and learning about ourselves, others, and community.